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The artificial intelligence (AI) in Civilization V is designed to operate a civilization on four levels: the tactical AI controls individual units the operational AI oversees the entire war front the strategic AI manages the entire empire and the grand strategic AI sets long-term goals and determines how to win the game. Victory conditions include taking over the entire world by force, convincing the other civilizations to acknowledge the player as a leader through diplomacy, becoming influential with all civilizations through tourism, winning the space race to build a colony spaceship to reach a nearby planet, or being the most powerful civilization on the globe after a set number of turns. The player ends the game when a victory condition is met. The player controls production in their cities to produce new units and buildings, handles diplomacy with other civilizations in the game, and directs the civilization's growth in technology, culture, food supply, and economics. Civilian units can be directed to found new cities, improve land, and spread religion while military units can go into battle to take over other civilizations. The game starts with the foundation of a small settlement and ends after achieving one of the victory conditions-or surviving until the number of game turns end, at which point the highest-scoring civilization, based on several factors, such as population, land, technological advancement, and cultural development, is declared the winner.ĭuring their turn, the player must manage units representing civilian and military forces. It was succeeded by a new entry in the series, Civilization VI, in 2016.Ī player starting location with one city and one warrior unit.Ĭivilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ("civilization") and must guide its growth over the course of thousands of years. It was released on July 9, 2013, in North America and in the rest of the world three days later. It includes features such as international trade routes, a world congress, tourism, great works, nine new civilizations, eight additional wonders, and three ideologies. Ī second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.
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Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012, in North America and June 22 internationally. The game features community, modding, and multiplayer elements. A civilization's borders also expand one tile at a time, favoring more productive tiles, and roads now have a maintenance cost, making them much less common. In addition, the maps contain computer-controlled city-states and non-player characters that are available for trade, diplomacy and conquest.
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The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest.
CIV 6 WIKI LEADER LIST WINDOWS
The game was released on Microsoft Windows on September 21, 2010, on OS X on November 23, 2010, and on Linux on June 10, 2014.
CIV 6 WIKI LEADER LIST SERIES
Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games.
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